My first project with Dustin Emerson and Taylor Goodlett (www.goodlett.info) was our FPS, written in Java using the jMonkey SDK. Each of us contributed a significant amount of code, while Dustin and I recorded the SFX (the BGM was recorded by Dustin, as well). I created the skybox and textures using Gimp, and the models and animations using Blender.
Above: Start screen
Above: the corgi!
Download (58.8 MB): towergame.zip
Play the game:
In order to run the game, you must have Jave Runtime Environment installed. Extract the files to a location of your choosing, and run MyGame.jar. If you do not have Java configured to run .jar files from the GUI, you must run it from the command line ("java -jar C:\path\to\game\location\MyGame.jar" or change directory to location of game, run "java -jar MyGame.jar")
Dustin's dog was the model for our corgi.
The blender model is available for download here: [download]
The cow was an exaggeration of a cow image found through a Google search. As we wanted to have all of the images and textures feel a bit cartoonish, this kept with the theme.
The cow model is available for download here: [download]
It seemed appropriate to have a UFO to shoot our cow model (made first) at the player.
Download it here: [download]
The skybox and textures were quickly whipped up in the Gimp. I was particularly pleased with the east-facing skybox panel, containing a very large and happy sun: